Crew of Roose's Corsair

My spaceship.

Category:
transport/conveyance
Description:

Link to Ship Data and Crew

CREWMAN (19,000 cr monthly pay)

NAME DUTY CAREER AGE STR DEX END INT EDU SOC SKILLS EQUIP
Tobar Erato Flight ex-Naval Lieutenant 3 35 7 9 7 8 10 10 Naval [flight] 3, Pilot [spacecraft] 2, Vacc Suit 1, comms 1, sensors 2, gunner [turret] 2, tactics [naval] 2, leadership 2, gun combat [slug pistol] 2 Tailored Vacc Suit (6), Snub pistol (3d6-3), hand computer
Juan Yee Nav-Eng ex-Naval sublieutenant 2 46 6 6 7 8 6 6 Pilot (any) 0, Vacc suit 0, zero g 2, gunner 2, mechanic 0, gun combat (any) 3, tactics (naval) 2, pilot (any) 1, melee (blade 0, admin 0, astrogation 2, engineer (drives) 2 Snub pistol (3d6-3), hand computer, blade
Hawwa (f) crew ex-Naval crew 1 38 7 7 7 7 7 6 Pilot [spacecraft] 0, mechanic 1, vacc suit 1, comms 0, sensors 0 Snub pistol (3d6-3), toolkit
Thorfast crew Rogue 2 28 9 8 7 7 6 5 stealth 2, melee [unarmed] 1, gun combat [slug pistol] 1, athletics [co-ordination] 1 Snub pistol (3d6-3), Mesh Armor (2)
Malcolm trader Merchant 2 49 6 7 7 8 9 7 admin 0, advocate 0, broker 2, pilot (spacecraft) 1, persuade 1, streetwise 1 neural comm (A/V, Computer0), jack (1), commdot, personal drone

DIVISION OF SPOILS [after monthly ship maintenance and salaries and other debt payments]
King Oleb gets 10% off the top. Crewmembers have one share each (5), Captain (Roose) gets 5 shares, other party members get two each (4).

CREW MORALE
Starting: 10

If the crew’s morale drops too low, they become discontented. At morale 0, the crew mutiny and attempt to overthrow the current leadership and seize the ship for themselves.

Checking Morale: To check morale, roll 2d6 + the current
morale DM against a target number of 8+.
The Referee should check morale when:
• The ship is endangered (hull reduced to 0)
• The crew are ordered to risk their lives
• The crew have to endure undue hardship
• The captain and pirate leadership are divided or indecisive

Morale Damage: If a morale check is failed, the crew’s morale takes 1d6 damage.

Morale also drops by 1;
For every month that goes by without a division of the spoils.
For any failed attempt to capture cargo or prizes

Restoring Morale: Morale increases by 1 when:
The ship captures a considerable amount of cargo or a prize
The pirate leadership reward the crew with shore leave, intoxicants and other pleasures

Bio:

Crew of Roose's Corsair

Far and Away KellyArmstrong MichaelHeagerty