OK, you know your mission.
• Go privateering across the Trojan Reach.
• Disrupt trade between the Imperium and the Aslan Hierate.
• Establish alliances with independent worlds and factions.
• Make your fortunes and rebuild the Kingdom of Drinax!
You know some of the important folks on the Floating Palace and you know a little about each other.
Next you will meet on the bridge of the Harrier Class Corsair ship. A pilot and mechanic for Lord Wrax’s Starguard Navy is there to introduce you to the ship.
h4. Healing The Wounded Ship
The Harrier suffered grievous damage during the Aslan attack
200 years ago, and with the loss of the starport on Drinax, full
repairs cannot be made. The technicians of the Scholar’s Tower
have done their best, but there are still numerous problems
and drawbacks. The characters can alleviate some of these
drawbacks by spending Ship Shares.
Once the campaign starts, upgrades to the Harrier can be
repaired at the rate of MCr.0.5=1 Ship Share.
The damage to the ship and the options for repairing her are listed in the Drinax Intro document. Read that to make the choices.
Three ship shares among the party will do one micro-fracture repair (structure up to 5), one ship share worth of work on the maintenance costs (monthly maintenance down to 25,000), one one to partially repair the damaged jump drive (-1DM). Repairs should be complete in a few weeks.
It seems Roose has access to a ship that can be used until the Harrier is repaired.